Games

Shepherd: Into the Den

Shepherd: Into the Den is an action roguelite game. The player takes control of a sheep named Patch and journeys into the den to rescue a goddess who is trapped. The game is inspired by other similar games such as Hades and Death’s Door. The game features an innovative combat system along with a robust crafting system that allows the player to customize their build during gameplay.

Personal Contributions:

Lead Sound Designer, UI implementation, some programming and prototyping.

Collaborators:

Lauren Nakamura: Lead Designer, Producer, Lead Artist

John Manard III: Lead Programmer

Stryker Buffington: Programmer

James Liu: Programmer

Fiona Soetrisno: Programmer and Music

Jackie Nguyen: Artist

Justin Juang: SFX

Maximilian Breall: Animations

Cole Cota: Environment Artist

Vertigo Cube

The player finds themselves inside of a sealed cube and only has access to doorways, which takes them to the other side of the cube. The player has the ability to walk on any side of the cube by manipulating gravity. This will come in handy as there are enemies constantly chasing and trying to catch the player. If the player makes contact with one of the enemies they lose.

Personal Contributions:

Programming, Enemy AI Implementation

Collaborators:

Stryker Buffington - Programmer

Elijah Rossman - Programmer

Finn Morrison - Programmer

Ryan Chen - Visual and Level Design

Re-Pair

Re-Pair is a story-driven 2D platformer puzzle game, in which the player manipulates time in order to save their lost lover. The gameplay is driven by the player’s ability to rewind time and create a clone of themselves from the past, the player can use this ability to solve the different puzzles they are presented with throughout the game.

GitHub: Source Code

Link: Re-Pair

Personal Contributions:

Programmer, Level Design/TIlemap Implementation, and Music/Sound Design.

Collaborators:

Stryker Buffington - Lead Programmer, Time Mechanic and Gameplay Programmer, UI/UX Implementation.

Lauren Nakamura - Artist, UI Design.

Hen Hop

Hen Hop is an infinite running game, where you play as a Hen and jump across increasingly difficult automatically generated terrain. If you last long enough, you will witness a massive tonal shift as Nightmare Mode is activated. The game was developed in a small team of 3 as a class project for UCSC's Game Design Experience Class (CMPM 120).

Link: Hen Hop

Slug Run

A simple 2D platformer that was created in Unity. You play as Sammy the Slug, as they work towards graduating. The gameplay involves collecting books and avoiding the procrastination monsters. Play through three levels represented by the seasons’ Fall, Winter, and Spring, and help Sammy graduate.

This game was created as a promo for an event.

Personal Contributions:

Project Manager, Programmer, UI, Level Design and Sound Implementation

Collaborators:

Adrian Vasquez - Lead Programmer, Level Design, Camera Implementation

Tristan Dunlop - Lead Artist

Callum Chan - Sammy Sprite and Animation

Playable Build: GitHub